Virtual collaborative gardening community for seniors
The Garden is an online planting community for elderly users to upload, share, and comment on the plants they grow in real life and thus help them build virtual social connections with their real-life family and friends regardless of time and distance
Engage in the community house and connect through commenting/gifting interactions
Begin the conversations and build your social web
Easy management for low-literacy tech users
Highlighting remarkable moments and building up your own memoir
Reading research about applying technological solutions to encourage more social interactions among seniors enabled me to have fresh views and in-depth thinking about the successes and failures of precedential trials.
The interview was conducted with 12 senior people in Clinton Hill neighborhood and Abe Stark Neighborhood Center
Want to connect with those they care -
11 participants use digital technology to connect with their friends or families
“I did weekly calls with my grandchildren, who live in another state.” —participant 1
“I dropped out in the middle of my online drawing class during the covid... I don’t feel I like doing it with people I have never met.”—participant 2
Activities/conversations are Topic oriented -
9 participants mentioned that conversations are topic-based and are usually started by sharing something
“I love to share the pictures of my flowers to my friends.” —participant 1
“I had volunteers who come to my place every week and now he talked to me through the phone instead... I can tell that he enjoys my stories(laugh).” —participant 2
Low engagement when not feel being seen -
6 participants indicated that they love offline social more since they feel more engaged
“I hardly felt engaged in online activities... it usually ended up with a conversation with a small circle of people” —participant 1
“I usually don’t feel very involved.” —participant 2
Difficulties with technologies -
10 participants state directly that they are unconfident in interacting with technologies
“I need my daughter’s assistance using Facebook to find people or book activities.” —participant 1
“I use Facebook on the computer more often than on the phone…It’s very hard to see the words, the titles and give instructions.” —participant 2
How might we design an online community for senior people to help them establish meaningful digital social connections?
The ideation centered around using a topic that ties to the senior's daily life and can connect them with who the care.
After a series of considerations, the product’s topic is set to be a virtual plating community that allows sharing and connecting.
In the usability test, I used Figma to create a rough interactive model, and randomly selected 4 elderly people in the Clinton Hill neighborhood to test. During the research, several questions arose:
"What is the difference between the chatting under comments and sending gifts? I am a bit lost."
“How can I exit from the front yard view to the main page?“
“I don’t feel that I can always successfully use the camera function.“
Add instructions for the interactions with the garden and plant models
Gamification functions like placing the virtual plants are hard for low-literacy tech users
Refocus on the social rather than the game aspect
Users showed little interest in changing pot colors and seeing plant instructions
Overlapped Comments and Gift Wish Words functions
3 users are confused about the dialogue under comments and gift wish words during the test
Allow alternative methods to update plants
2 users didn't complete the task of updating plant status through taking pictures
The visual representations here aimed to assist a seamless and easy-to-use product positioning, and bring in visual elements corresponding to the subject of planting. To achieve this objective, I carefully avoid using abstract languages for the icons and selected a lively color palette.
As a product designed for a special group, the most difficult aspect of this project is to deeply understand the potential needs of elderly users. In the preliminary research process, I also encountered many negative voices, but the potential design opportunities hide in this important stage of emphasizing. Only by truly clarifying the pain points and both the explicit and implicit needs of this particular group can this project have real practical significance.
If there is more time to continue to develop this project, I hope to be able to conduct several more rounds of user testing based on an interactive garden model and further explore the boundaries of senior users’ capability with the interaction commands. And I would love to reach into the more specific user groups to identify various physical obstacles more clearly and further pushes the idea of accessibility. Playing around with other possible solutions for the connectivity desired by the user group and seeing the nuanced differences in their effectiveness could also be helpful in constructing a more engaging user experience.